Jump Ultimate Stars gives battle characters the ability to dash and to do a new attack while guarding, which, instead of breaking the guard of the opponent, forces them to change characters, and can be identified by a green glow coming out of the characters which executes it. Jump Ultimate Stars has been changed slightly from the gameplay of Jump Super Stars. During battles, players use their Battle komas to attack opponents, defeating them once they have taken enough damage or have knocked them off the stage. Certain walls and floors are also destructible. Many are static while others will move, break, or disappear and reappear randomly. They also contain a variety of different platforms. Each arena has a unique background and obstacles based on the different manga series. New komas can be unlocked by clearing challenges in Story mode, or evolving existing komas using gems collected in Story Mode to unlock new paths and komas, such as stronger variations of Battle koma.īattles commence in arenas made to look like the page of a manga. The stronger type will deal more damage to the weaker type. These natures (Knowledge, Strength, and Laughter) act in a Rock, Paper, Scissors relationship with Strength beating Knowledge, Knowledge beating Laughter, and Laughter beating Strength.
Each battle koma comes with a certain nature. Help koma are one block koma that can give different boosts to characters they are placed next to. Support koma are two or three block koma that represent non-playable characters that can perform actions such as attacks, healing or status effects. They are based on various manga panels and are used to represent what kind of special attacks the characters have. Battle koma are four to eight block koma that represent playable characters. There are three kinds of koma that can be initialized in battle: Battle, Support, and Help koma, with decks needing at least one of each type and an assigned leader before being playable.
Koma come in various shapes and sizes, taking up one to eight blocks. The bulk of the gameplay is based around using koma ("panel" in Japanese, referring to the panels in a manga comic) that represent characters to create decks on a four by five grid. Fullswing do not return in this sequel ( Steel Ball Run is unaccounted for because it has been revised into a story arc within JoJo's Bizarre Adventure between the releases of both games). However, the characters from Hikaru no Go and Mr.
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The game boasts 305 characters (56 of which are fully playable) from 41 different Shōnen manga series compared to 160 characters (34 fully playable) from 27 different manga in the original. The game keeps many features from its predecessor, and adds many more. This is largely due to international licensing issues for the plethora of series represented. There are no plans for the game to be released outside of Japan. The game was released in Japan on November 23, 2006. It is the sequel to Jump Super Stars, also released for the DS.
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Software mode is fine.Jump Ultimate Stars ( ジャンプアルティメットスターズ, Janpu Arutimetto Sutāzu ?) is a fighting video game developed by Ganbarion and published by Nintendo for the Nintendo DS. Works fine at a decent speed., GSdx HW mode got several glitches especially with shadows. Use SkipDraw of 2 and Set the Texture Filtering to Half State to fix the characters. try using the Vif1 Stall FIFO Hack in Gamefixes. Ifyou get s tuck in any part of the Game and got an error Vif1: Unknown VifCmd! etc.